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Today's Competitive Objective: Augmenting Human Performance., и . HCI (20), том 6780 из Lecture Notes in Computer Science, стр. 628-635. Springer, (2011)Duration and Exposure to Virtual Environments: Sickness Curves During and Across Sessions., , и . Presence Teleoperators Virtual Environ., 9 (5): 463-472 (2000)Psychophysical Effects of Immersive Virtual Reality (panel)., , , и . VR, стр. 145-. IEEE Computer Society, (2002)An Adaptive Instructional Architecture for Training and Education., , , , и . HCI (16), том 4565 из Lecture Notes in Computer Science, стр. 380-384. Springer, (2007)Augmented Reality Training of Military Tasks: Reactions from Subject Matter Experts., , , и . HCI (11), том 9179 из Lecture Notes in Computer Science, стр. 251-262. Springer, (2015)The Influence of Information Processing Strategies on Human-Computer Performance., и . HCI (1), стр. 463-468. Elsevier, (1993)Quantifying Resilience to Enhance Individualized Training., , , , , , и . HCI (24), том 8027 из Lecture Notes in Computer Science, стр. 628-636. Springer, (2013)Towards a Predictive Framework for AR Receptivity., , , , и . HCI (10), том 12190 из Lecture Notes in Computer Science, стр. 135-151. Springer, (2020)Realizing the full potential of virtual reality: human factors issues that could stand in the way.. VRAIS, стр. 28-34. IEEE Computer Society, (1995)Embodiment and Interaction Guidelines for Designing Credible, Trustworthy Embodied Conversational Agents., и . IVA, том 2792 из Lecture Notes in Computer Science, стр. 301-309. Springer, (2003)