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Emerging Technologies and the Contextual and Contingent Experiences of Ageing Well.

, , , , , , and . INTERACT (3), volume 8119 of Lecture Notes in Computer Science, page 582-589. Springer, (2013)

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Screen ecologies, multi-gaming and designing for different registers of engagement., , and . CHI PLAY, page 37-46. ACM, (2014)Time, technology, and the rhythms of daily life., , , and . ISTAS, page 475-479. IEEE, (2010)Emerging Technologies and the Contextual and Contingent Experiences of Ageing Well., , , , , , and . INTERACT (3), volume 8119 of Lecture Notes in Computer Science, page 582-589. Springer, (2013)Invisible connections: investigating older people's emotions and social relations around objects., , , , , , and . CHI, page 1937-1940. ACM, (2014)Media, mortality and necro-technologies: Eulogies for dead media., , , and . New Media Soc., 25 (8): 2163-2182 (August 2023)Design considerations for after death: comparing the affordances of three online platforms., , , , and . OZCHI, page 395-404. ACM, (2012)Paradigms of games research in HCI: a review of 10 years of research at CHI., , , , and . CHI PLAY, page 27-36. ACM, (2014)An internet of social things., , , , , and . OZCHI, page 87-96. ACM, (2014)'Don't mess with my algorithm': Exploring the relationship between listeners and automated curation and recommendation on music streaming services., , and . First Monday, (2022)Postdigital Play and the Aesthetics of Recruitment., , and . DiGRA Conference, Digital Games Research Association, (2015)