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Useful Oblivion Versus Information Overload in e-Learning Examples in the Context of Wiki Systems.

, , and . J. Comput. Inf. Technol., 16 (4): 271-277 (2008)

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Interaction and Usability of Simulations & Animations: A Case Study of the Flash Technology., and . INTERACT, IOS Press, (2003)Web 2.0 Technology: Future Interfaces for Technology Enhanced Learning?, , and . HCI (7), volume 4556 of Lecture Notes in Computer Science, page 559-568. Springer, (2007)Technology Enhanced Learning and the Digital Economy: A Literature Review., , and . Int. J. Innov. Digit. Econ., 6 (1): 50-62 (2015)ResXplorer: Revealing relations between resources for researchers in the Web of Data., , , , and . Comput. Sci. Inf. Syst., 14 (1): 25-50 (2017)The Missing Link to Computational Thinking., and . Future Internet, 11 (12): 263 (2019)COVID-19 Epidemic as E-Learning Boost? Chronological Development and Effects at an Austrian University against the Background of the Concept of "E-Learning Readiness"., , , , , , , and . Future Internet, 12 (6): 94 (2020)Rechnet sich Blended Learning an Hochschulen? Eine ökonomische Betrachtung von e-Learning Maßnahmen., , , and . DeLFI, volume P-207 of LNI, page 267-278. GI, (2012)Evaluation Grid for xMOOCs., , and . Int. J. Emerg. Technol. Learn., 10 (4): 40-45 (2015)Google Glass in Face-to-face Lectures - Prototype and First Experiences., , and . Int. J. Interact. Mob. Technol., 10 (1): 27-34 (2016)The Use of Gamification in Gastronomic Questionnaires., and . Int. J. Interact. Mob. Technol., 14 (2): 101-118 (2020)