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Publish/subscribe network designs for multiplayer games., , , , и . Middleware, стр. 241-252. ACM, (2014)Towards Solving the Data Availability Problem for Sharded Ethereum., , и . SERIAL@Middleware, стр. 25-30. ACM, (2018)Dynamic false contour evaluation method based on just noticeable distortion model for microdisplays., , , , и . Displays, (2022)LogLog: A Blockchain Solution for Tracking and Certifying Wood Volumes., , , и . IEEE ICBC, стр. 1-9. IEEE, (2021)Deconstructing Blockchains: Concepts, Systems, and Insights., , и . DEBS, стр. 187-190. ACM, (2018)Shared dictionary compression in publish/subscribe systems., , , и . DEBS, стр. 117-124. ACM, (2016)Evolving pub/sub subscriptions for multiplayer online games: demo., , , , и . DEBS, стр. 344-347. ACM, (2016)An efficient emerging network and secured hopping scheme employed over the unsecured public channels., , , , и . Int. J. Distributed Sens. Networks, (2020)Pupa: Smart Contracts for BPMN with Time-Dependent Events and Inclusive Gateways., и . BPM (Blockchain and RPA Forum), том 459 из Lecture Notes in Business Information Processing, стр. 21-35. Springer, (2022)Solving manufacturing equipment monitoring through efficient complex event processing: DEBS grand challenge., , , , , , и . DEBS, стр. 335-340. ACM, (2012)