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Slang: Language Mechanisms for Extensible Real-time Shading Systems

, , and . ACM Trans. Graph., 37 (4): 141:1--141:13 (July 2018)
DOI: 10.1145/3197517.3201380

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Slang: Language Mechanisms for Extensible Real-time Shading Systems, , and . ACM Trans. Graph., 37 (4): 141:1--141:13 (July 2018)Learning Subject-Aware Cropping by Outpainting Professional Photos., , , , and . AAAI, page 2175-2183. AAAI Press, (2024)Overview: making sense of GPU architectures.. SIGGRAPH Classes, page 10:1-10:13. ACM, (2008)Design Adjectives: A Framework for Interactive Model-Guided Exploration of Parameterized Design Spaces., , , , and . UIST, page 261-278. ACM, (2020)Space-time hierarchical occlusion culling for micropolygon rendering with motion blur., , , , and . High Performance Graphics, page 11-18. Eurographics Association, (2010)Creating an Agile Hardware Design Flow., , , , , , , , , and 22 other author(s). DAC, page 1-6. IEEE, (2020)Aggregate G-buffer anti-aliasing., , , and . I3D, page 109-119. ACM, (2015)A lazy object-space shading architecture with decoupled sampling., , and . High Performance Graphics, page 19-28. Eurographics Association, (2010)Background Splitting: Finding Rare Classes in a Sea of Background., , , , and . CVPR, page 8043-8052. Computer Vision Foundation / IEEE, (2021)Large Batch Simulation for Deep Reinforcement Learning., , , , , , and . ICLR, OpenReview.net, (2021)