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A Psychometric Comparison of the Internet Addiction Test, the Internet-Related Problem Scale, and Self-Diagnosis.

, , and . Cyberpsychology Behav. Soc. Netw., 14 (3): 141-149 (2011)

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A Qualitative Analysis of Online Gaming: Social Interaction, Community, and Game Design., and . Int. J. Cyber Behav. Psychol. Learn., 4 (2): 41-57 (2014)Psychometric Properties of the Problematic Online Gaming Questionnaire Short-Form and Prevalence of Problematic Online Gaming in a National Sample of Adolescents., , , , , , , , , and . Cyberpsychology Behav. Soc. Netw., 16 (5): 340-348 (2013)A Psychometric Comparison of the Internet Addiction Test, the Internet-Related Problem Scale, and Self-Diagnosis., , and . Cyberpsychology Behav. Soc. Netw., 14 (3): 141-149 (2011)Problematic Internet Use and Problematic Online Gaming Are Not the Same: Findings from a Large Nationally Representative Adolescent Sample., , , , , , , and . Cyberpsychology Behav. Soc. Netw., 17 (12): 749-754 (2014)Psychometric validation of the Generalized Problematic Internet Use Scale 2 in a Portuguese sample., , and . Comput. Hum. Behav., (2016)The impact of daily emotional demands, job resources and emotional effort on intensive internet use during and after work., and . Comput. Hum. Behav., (2017)A network analysis approach to the relationship between fear of missing out (FoMO), smartphone addiction, and social networking site use among a sample of Chinese university students., , , and . Comput. Hum. Behav., (2022)Spanish validation of the Internet Gaming Disorder-20 (IGD-20) Test., , , and . Comput. Hum. Behav., (2016)Gaming Disorder, Family Satisfaction and Quality of Life in Dota 2 Gamers: Some Preliminary Results., , , , and . SeGAH, page 1-4. IEEE, (2022)Competitive and Professional Gaming: Discussing Potential Benefits of Scientific Study., , and . Int. J. Cyber Behav. Psychol. Learn., 3 (1): 67-77 (2013)