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The thing and I: understanding the relationship between user and product

. Funology. From Usability to Enjoyment, Kluwer, Dordrecht, (2003)

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AttrakDiff: Ein Fragebogen zur Messung wahrgenommener hedonischer und pragmatischer Qualität, , and . Mensch & Computer 2003: Interaktion in Bewegung, page 187-196. Stuttgart, B. G. Teubner, (2003)Jammern - öffentlich., and . i-com, 6 (1): 56- (2007)Editorial: Usability & Ästhetik., , , and . i-com, 7 (3): 25-29 (2008)User experience - a research agenda, and . Behaviour & Information Technology, 25 (2): 91--97 (January 2006)Beyond Hiding and Revealing: Exploring Effects of Visibility and Form of Interaction on the Witness Experience., , and . Proc. ACM Hum. Comput. Interact., 7 (MHCI): 1-23 (2023)Simulating Social Acceptability With Agent-based Modeling., and . CoRR, (2021)Experience Design: Technology for All the Right Reasons. Synthesis Lectures on Human-Centered Informatics Morgan & Claypool Publishers, (2010)Exploring the Future Experience of Automated "Valet Parking" - a User Enactment., , , and . AutomotiveUI, page 24-34. ACM, (2019)An Exploration of Prosocial Aspects of Communication Cues between Automated Vehicles and Pedestrians., , and . AutomotiveUI, page 205-211. ACM, (2020)AttrakDiff: Ein Fragebogen zur Messung wahrgenommener hedonischer und pragmatischer Qualität., , and . MuC, page 187-196. Teubner, (2003)