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Concurrent Feedback VR Rhythmic Coordination Training.

, and . VR Workshops, page 701-702. IEEE, (2023)

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Sensitive Micro Data Protection Using Latin Hypercube Sampling Technique., , and . Inference Control in Statistical Databases, volume 2316 of Lecture Notes in Computer Science, page 117-125. Springer, (2002)Integrating the Collaborative Virtual Environment protocol with Mathematica., , and . iCAST/UMEDIA, page 778-784. IEEE, (2013)Context-Dependent Multiple Distribution Phonetic Modeling with MLPs., , , , and . NIPS, page 649-657. Morgan Kaufmann, (1992)Media players for accessibility., and . HCCE, page 184-189. ACM, (2012)Long-term memory retention and recall of collected personal memories., , and . SIGGRAPH Posters, page 90:1. ACM, (2010)Incorporating linguistic features in a hybrid HMM/MLP speech recognizer., , , and . ICASSP (2), page 673-676. IEEE Computer Society, (1994)Design of a VR Action Observation Tool for Rhythmic Coordination Training., and . VR Workshops, page 762-763. IEEE, (2022)A phone-dependent confidence measure for utterance rejection., , , and . ICASSP, page 515-517. IEEE Computer Society, (1996)Folkways in Wonderland: A Cyberworld Laboratory for Ethnomusicology., , and . CW, page 106-112. IEEE Computer Society, (2011)Smartphone rigging with GUI control emulation for freeware rapid prototyping of mixed virtuality scenes.. SIGGRAPH ASIA Mobile Graphics and Interactive Applications, page 20:1-20:2. ACM, (2016)