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Why Simulate? Hybrid Biological-Digital Games., и . EvoApplications, том 7248 из Lecture Notes in Computer Science, стр. 214-223. Springer, (2012)Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines., , и . EvoMUSART, том 10198 из Lecture Notes in Computer Science, стр. 321-337. (2017)Mapping the field of organism-involved computer games., и . FDG, стр. 7:1-7:8. ACM, (2018)Player Expectations of Animal Incorporated Computer Games., и . INTETAIN, том 215 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 1-15. Springer, (2017)Fewer Faces Displayed Simultaneously, Less Videoconference Fatigue in Distance Learning? An Experimental Study., , и . ICIS, Association for Information Systems, (2022)Electronic Augmentation of Traditional Board Games., и . ICEC, том 3166 из Lecture Notes in Computer Science, стр. 441-444. Springer, (2004)Track E: Hybrid biological-digital systems., , и . DEST, стр. 1. IEEE, (2013)Interactive Digital Gameplay Can Lower Stress Hormone Levels in Home Alone Dogs - A Case for Animal Welfare Informatics., , и . ICEC, том 9353 из Lecture Notes in Computer Science, стр. 238-251. Springer, (2015)Exploring AI and Islam in Indonesian Education: An Anthropological Inquiry., , и . ICEEI, стр. 1-5. IEEE, (2023)Being Creative: A Cross-Domain Mapping Network., , и . ICCC, стр. 220-227. Association for Computational Creativity (ACC), (2020)