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Assessing the Potential of Digital Collaborative Sharing Platforms in Fostering Neighbourhood Participation Through Volunteerism., , , , and . INSCI, volume 11938 of Lecture Notes in Computer Science, page 3-17. Springer, (2019)Model-based user interface adaptation, , , and . Computers & Graphics, 30 (5): 692--701 (2006)Participatory Ideation for Gamification: Bringing the User at the Heart of the Gamification Design Process., , , and . HCSE, volume 11262 of Lecture Notes in Computer Science, page 51-61. Springer, (2018)Playing MUSIC - building context-aware and self-adaptive mobile applications, , , , , , , , , and 2 other author(s). Software - Practice and Experience, 43 (3): 359-388 (2013)Using Architecture Models for Runtime Adaptability, , , , , and . IEEE Software, 23 (2): 62-70 (2006)Exploring cooperating smart spaces for efficient collaboration in disaster management., , , and . ISCRAM, Simon Fraser University, Vancouver, Canada, (2012)Tailoring Lifelong Cultural Experiences., , , , , , , , , and 1 other author(s). HCI (5), volume 8514 of Lecture Notes in Computer Science, page 681-692. Springer, (2014)A Comprehensive Solution for Application-Level Adaptation, , , , , , , , , and 4 other author(s). Software Practice & Experience, (2008)accepted for publication.A systematic analysis of digital tools for citizen participation., , , , , , , and . Gov. Inf. Q., 41 (3): 101954 (2024)