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Using Machine Learning video analysis in the design process of Virtual Reality curation.

, , and . ICCE-TW, page 123-124. IEEE, (2022)

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Playful bottle: a mobile social persuasion system to motivate healthy water intake., , , , , , and . UbiComp, page 185-194. ACM, (2009)An Interactive Multimedia Web Editor., , , and . eScience, page 341-342. IEEE Computer Society, (2008)CryptoAR Wallet: A Blockchain Cryptocurrency Wallet Application that Uses Augmented Reality for On-chain User Data Display., and . MobileHCI, page 39:1-39:5. ACM, (2019)Blooming: A Handheld Device Using Flywheel to Simulates Various Multi-Force Feedback., , , , , , and . ICCE-TW, page 55-56. IEEE, (2022)Two-way Connection between Virtual and Real Worlds: Real-time Synchronization Using VRChat., and . ICCE-TW, page 127-128. IEEE, (2022)Using Machine Learning video analysis in the design process of Virtual Reality curation., , and . ICCE-TW, page 123-124. IEEE, (2022)GravityCup: a liquid-based haptics for simulating dynamic weight in virtual reality., , , , , , , and . VRST, page 51:1-51:2. ACM, (2018)i-m-Tube: an interactive multi-resolution tubular display., , , , , , , and . ACM Multimedia, page 253-260. ACM, (2009)Digital Memorialization in Death-Ridden Societies: How HCI Could Contribute to Death Rituals in Taiwan and Japan., , , , and . HCI (27), volume 11592 of Lecture Notes in Computer Science, page 532-550. Springer, (2019)The Impact of AR Filter Combines Blockchain Virtual Online Pets and brings Blockchain into our lives., and . ICCE-TW, page 1-2. IEEE, (2020)