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Designing a Support Tool for Creative Advertising by Mining Collaboratively Tagged Ad Video Content: The Architecture of PromONTotion.

, , , and . AIAI, volume 412 of IFIP Advances in Information and Communication Technology, page 10-19. Springer, (2013)

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The Loom: Interactive Weaving Through a Tangible Installation with Digital Feedback., , , , , , , , and . ITN-DCH, volume 10605 of Lecture Notes in Computer Science, page 199-210. Springer, (2017)Autonomy in Virtual Agents: Integrating Perception and Action on Functionally Grounded Representations., , , and . SETN, volume 5138 of Lecture Notes in Computer Science, page 51-63. Springer, (2008)Using Virtual Reality Techniques for the Simulation of Physics Experiments, , and . (2000)A pervasive role-playing game for introducing elementary school students to archaeology., , , , , , , , and . MobileHCI Adjunct, page 1016-1020. ACM, (2016)Exploring non-verbal cues and user attention in IVR with eye tracking technologies., , , , , and . MMVE@MMSys, page 47-50. ACM, (2022)Design of an Interactive Experience Journey in a Renovated Industrial Heritage Site., , , , , , , and . EuroMed (1), volume 11196 of Lecture Notes in Computer Science, page 150-161. Springer, (2018)A Platform for Teaching Logic Programming Using Virtual Worlds., , and . ICALT, page 657-661. IEEE Computer Society, (2014)Dancing with Themselves: An extended reality experiment for capturing partner dances., , and . MOCO, page 29. ACM, (2024)Designing a Support Tool for Creative Advertising by Mining Collaboratively Tagged Ad Video Content: The Architecture of PromONTotion., , , and . AIAI, volume 412 of IFIP Advances in Information and Communication Technology, page 10-19. Springer, (2013)Visualising logic programs in virtual worlds., , , and . VRST, page 186-187. ACM, (1999)