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The Development of Media Sign Literacy - A Longitudinal Study With 4-Year-Old Children, , , , , и . Media Psychology, 20 (3): 401-427 (2017)The impact of media literacy on children's learning from films and hypermedia, , , и . Journal of Applied Developmental Psychology, (января 2017)Analytical Steps for the Validation of a Natural User Interface., , , и . HCI (25), том 10295 из Lecture Notes in Computer Science, стр. 55-63. Springer, (2017)Wikis -- Bestandsaufnahme eines Forschungsfeldes und Skizzierung eines integrativen Analyserahmens, , , и . Medien- und Kommunikationswissenschaft, 55 (1): 61-79 (2007)(in press). Make it more Human! A Systematic Literature Review about the anthropomorphic processes on empathy, , , , и . Hybrid Societies - Humans Interacting with Embodied Technologies, 1, Springer, (2023)Ethische Herausforderungen in sozioinformatorischen Forschungsprojekten., , , и . MuC (Workshopband), Gesellschaft für Informatik e.V., (2017)Deducing human emotions by robots: Computing basic non-verbal expressions of performed actions during a work task., , , , , и . ISIC, стр. 1342-1347. IEEE, (2014)Gaze into Hierarchy: A Practice-oriented Eye Tracking Study., , , , и . EuroRV³@EuroVis, Eurographics Association, (2013)Affecting Explicit and Implicit Body Image with Thin-Idealized Avatars in Virtual Reality: The Role of Sense of Embodiment., , и . Cyberpsychology Behav. Soc. Netw., 25 (3): 174-180 (2022)Compensatory video gaming. Gaming behaviours and adverse outcomes and the moderating role of stress, social interaction anxiety, and loneliness., , , и . Behav. Inf. Technol., 41 (13): 2727-2744 (2022)