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Другие публикации лиц с тем же именем

Eye Tracking and Speech Driven Human-Avatar Emotion-Based Communication., , , и . SeGAH, стр. 1-5. IEEE, (2020)Does Improved Sound Rendering Increase Player Performance? A Graph-Based Spatial Audio Framework., , и . IEEE Trans. Games, 13 (3): 263-274 (2021)The effect of sound on visual realism perception and task completion time in a cel-shaded serious gaming virtual environment., , , , и . QoMEX, стр. 1-6. IEEE, (2015)Evaluation of Tensiometric Assessment as a Measure of Skill Degradation., , , , , и . MMVR, том 173 из Studies in Health Technology and Informatics, стр. 97-101. IOS Press, (2012)Serious games for analog telecommunications education., , , и . Future Play, стр. 251-252. ACM, (2010)Hand tracking as a tool to quantify carpal tunnel syndrome preventive exercises., , , и . IISA, стр. 1-5. IEEE, (2016)The effects of audio on depth perception in S3D games., , , , и . Audio Mostly Conference, стр. 32-39. ACM, (2012)Enhancing the accessibility of serious games: A case study with Foodbot Factory., , , , , , и . IISA, стр. 1-4. IEEE, (2021)Autism Serious Game Framework (ASGF) for Developing Games for Children with Autism., , , , и . IMCL, том 1192 из Advances in Intelligent Systems and Computing, стр. 3-12. Springer, (2019)Person-Centered Virtual Serious Games: Mental Health Education., , , , , , , и . COMPSAC, стр. 1383-1384. IEEE, (2021)