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Accessibility for the Visually Impaired: State of the Art and Open Issues.

, , and . CCNC, page 1-6. IEEE, (2019)

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A Serious Games System for the Analysis and the Development of Visual Skills in Children with CVI - A Pilot Study with Kindergarten Children., , , , and . GOODTECHS, volume 195 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 155-165. Springer, (2016)Dynamic context adaptation in multimedia documents., , and . SAC, page 1374-1379. ACM, (2006)Discovering local attractions from geo-tagged photos.. SAC, page 730-735. ACM, (2013)Digital twins and artificial intelligence: as pillars of personalized learning models., , , , , , and . Commun. ACM, 65 (4): 98-104 (2022)Enriching SMIL with assertions for temporal validation., and . ACM Multimedia, page 107-116. ACM, (2007)From a physical system to a pervasive solution to increase people physical activity: Is it possible?, and . ICME Workshops, page 1-6. IEEE Computer Society, (2013)Context-aware design of adaptable multimodal documents., and . ISMSE, page 427-434. IEEE Computer Society, (2004)The new classmate: an exploration of how CoVid-19 affected primary schools activities in Italy., , , and . GOODTECHS, page 36-41. ACM, (2020)Technology and Aging: Users' Preferences in Wearable Sensor Networks., , , and . GOODTECHS, page 77-81. ACM, (2018)Retrieval in multimedia presentations., , and . Multim. Syst., 10 (1): 72-82 (2004)