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The Use of a Framework to Support Gamification Evaluation in Knowledge Management Teaching in Software Engineering.

, , , and . FIE, page 1-7. IEEE, (2022)

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The Diversity of Gamification Evaluation in the Software Engineering Education and Industry: Trends, Comparisons and Gaps., , , , and . ICSE (SEET), page 154-164. IEEE, (2021)Games for Learning: Bridging Game-Related Education Methods to Software Engineering Knowledge Areas., , , , and . ICSE-SEET, page 170-179. IEEE Computer Society, (2017)The Adoption of a Framework to Support the Evaluation of Gamification Strategies in Software Engineering Education., , , and . CSEDU (2), page 450-457. SCITEPRESS, (2022)The Use of a Framework to Support Gamification Evaluation in Knowledge Management Teaching in Software Engineering., , , and . FIE, page 1-7. IEEE, (2022)A Systematic Mapping Study of the Onboarding Process in Software Development Organizations., , , and . SBQS, page 11-20. ACM, (2023)Um Diagnóstico das Práticas do Processo Gerência de Portfólio de Projetos em Organizações de Software de Belém., , , , and . SBQS, page 54-68. SBC, (2012)A standard framework for gamification evaluation in education and training of software engineering: an evaluation from a proof of concept., , and . FIE, page 1-7. IEEE, (2021)Gamification in Software Engineering Education: An Empirical Study., , , and . CSEE&T, page 276-284. IEEE, (2017)Accessibility of Mobile Apps for Visually Impaired Users: Problems Encountered by User Evaluation, Inspections and Automated Tools., , and . IHC, page 32:1-32:11. ACM, (2023)Accessibility Inspections of Mobile Applications by Professionals with Different Expertise Levels: An Empirical Study Comparing with User Evaluations., , , and . INTERACT (1), volume 14142 of Lecture Notes in Computer Science, page 135-154. Springer, (2023)