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Bayesian Imitation of Human Behavior in Interactive Computer Games.

, , , and . ICPR (1), page 1244-1247. IEEE Computer Society, (2006)

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The QASE API: A Comprehensive Platform for Games-Based AI Research and Education., , and . Int. J. Intell. Games Simul., 4 (2): 44-59 (2007)Building a Hybrid Society of Mind Using Components from Ten Different Authors., and . ECAL, volume 2801 of Lecture Notes in Computer Science, page 839-846. Springer, (2003)First Implementation of the World-Wide-Mind., and . ECAL, volume 2159 of Lecture Notes in Computer Science, page 714-718. Springer, (2001)Distributing a Mind on the Internet: The World-Wide-Mind.. ECAL, volume 2159 of Lecture Notes in Computer Science, page 669-680. Springer, (2001)An experimental system for real-time interaction between humans and hybrid AI agents., , and . IEEE Conf. of Intelligent Systems, page 121-129. IEEE, (2012)