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SCAN: Indoor Navigation Interface on a User-Scanned Indoor Map., , , and . MobileHCI, page 66:1-66:6. ACM, (2019)Inequality, mobility and redistributive politics., and . J. Econ. Theory, 148 (1): 353-375 (2013)Does the Audience Hear My Heart? - Comparing the Physiological Responses of Listeners with Those of the Composer., , and . PhyCS, page 161-166. SciTePress, (2014)Embodied communications between humans and robots emerging from entrained gestures., , , and . CIRA, page 558-563. IEEE, (2003)Daily support robots that move on the body., , and . HAI, page 29-34. ACM, (2014)Unification of demonstrative pronouns in a small group guided by a robot., , and . HAI, page 229-232. ACM, (2014)Interactive 360-Degree Glasses-Free Tabletop 3D Display., , , , and . UIST, page 625-637. ACM, (2019)Universal Game Based on Traditional Children's Outdoor Games., , , , and . ICEC, volume 6972 of Lecture Notes in Computer Science, page 59-64. Springer, (2011)Kuiper Belt: Utilizing the Öut-of-natural Angle" Region in the Eye-gaze Interaction for Virtual Reality., , and . CHI, page 357:1-357:17. ACM, (2022)Entrainment effect caused by joint attention of two robots., , , and . HRI, page 178-179. ACM, (2014)