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The Use of Video-Gaming Devices as a Motivation for Learning Embedded Systems Programming.

, , , , , and . IEEE Trans. Educ., 56 (2): 199-207 (2013)

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Evolutionary deckbuilding in hearthstone., , , , and . CIG, page 1-8. IEEE, (2016)Driving in TORCS Using Modular Fuzzy Controllers., , , and . EvoApplications (1), volume 10199 of Lecture Notes in Computer Science, page 361-376. (2017)Statistical analysis of the parameters of the simulated annealing algorithm., , , , , , and . IEEE Congress on Evolutionary Computation, page 1-8. IEEE, (2010)Context-Awareness in a Service Oriented e-Health Platform., , , , and . IWAAL, volume 6693 of Lecture Notes in Computer Science, page 172-179. Springer, (2011)Pervasive Evolutionary Algorithms on Mobile Devices., , , , , , and . IWANN (2), volume 5518 of Lecture Notes in Computer Science, page 163-170. Springer, (2009)My Life as a Sim: Evolving Unique and Engaging Life Stories Using Virtual Worlds., , , and . ALIFE, page 580-587. MIT Press, (2014)A bibliometric study of the research area of videogames using Dimensions.ai database., , , and . ITQM, volume 162 of Procedia Computer Science, page 737-744. Elsevier, (2019)Applying Genetic Algorithms for the Improvement of an Autonomous Fuzzy Driver for Simulated Car Racing., , , and . IPMU (3), volume 855 of Communications in Computer and Information Science, page 236-247. Springer, (2018)EvoFighter: aplicación de algoritmos evolutivos a juegos de lucha 1 vs 1 (short paper) (EvoFighter: application of evolutionary algorithms to 1 vs 1 fighting games)., , and . CEV, volume 3305 of CEUR Workshop Proceedings, CEUR-WS.org, (2022)Benchmarking Languages for Evolutionary Algorithms., , , , , , , and . EvoApplications (2), volume 9598 of Lecture Notes in Computer Science, page 27-41. Springer, (2016)