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EZ phone: persuading mobile users to conserve energy., , , , and . BCS HCI (2), page 7-10. BCS, (2008)Designing and evaluating the tabletop game experience for senior citizens., , , and . NordiCHI, volume 358 of ACM International Conference Proceeding Series, page 403-406. ACM, (2008)Who is more expressive during child-robot interaction: Pakistani or Dutch children?, , , and . HRI, page 247-248. ACM, (2011)Playing with iCat: investigating children's appreciation of game plays with a social robot., , and . Advances in Computer Entertainment Technology, page 106-107. ACM, (2010)Interactive Toys in the Home: A Parents Perspective., , , , and . INTERACT (4), volume 9299 of Lecture Notes in Computer Science, page 573-577. Springer, (2015)The new norm: Computer Science conferences respond to COVID-19., , , , and . Scientometrics, 126 (2): 1813-1827 (2021)Children's Lying Behaviour in Interactions with Personified Robots., , , and . BCS HCI, BCS, (2016)PMD: Designing a Portable Medicine Dispenser for Persons Suffering from Alzheimer's Disease., , , , and . ICCHP (1), volume 6179 of Lecture Notes in Computer Science, page 332-335. Springer, (2010)An AI Chat-Based Solution Aimed to Screen Postpartum Depression., , , , and . INTERACT (2), volume 14143 of Lecture Notes in Computer Science, page 319-328. Springer, (2023)Supporting Pakistani Farmers Through Digital Means: An Exploratory Study., , , , and . CHI Extended Abstracts, page 2299-2305. ACM, (2016)