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Другие публикации лиц с тем же именем

The Virtual Classroom - A Pilot Case in Inquiry Based Learning., , , и . CSEDU (2), стр. 264-269. SciTePress, (2014)Wild Programming - One Unintended Experiment with Inquiry Based Learning.. ISSEP, том 7013 из Lecture Notes in Computer Science, стр. 1-8. Springer, (2011)Constructing µLearning Content.. BCI (Local), том 1036 из CEUR Workshop Proceedings, стр. 115. CEUR-WS.org, (2013)Inclusive Education Course Design for Informatics Teachers., , , , и . BCI, стр. 37:1-37:4. ACM, (2019)Gamified Evaluation in Game-Based Learning., и . ICIST, том 1283 из Communications in Computer and Information Science, стр. 297-308. Springer, (2020)The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development., , , , , , , , и . GALA, том 10056 из Lecture Notes in Computer Science, стр. 235-245. Springer, (2016)Innovative eLearning Technologies in the Open Education Era., и . CompSysTech, стр. 324-331. ACM, (2019)Gamified Evaluation in STEAM., и . ICIST, том 1078 из Communications in Computer and Information Science, стр. 369-382. Springer, (2019)North Pole Adventures.. Int. J. Comput. Math. Learn., 7 (2): 217-242 (2002)Gamified Evaluation in STEAM for Higher Education: A Case Study., и . Inf., 11 (6): 316 (2020)