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lil' UCB : An Optimal Exploration Algorithm for Multi-Armed Bandits.

, , , and . COLT, volume 35 of JMLR Workshop and Conference Proceedings, page 423-439. JMLR.org, (2014)

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Testing for high-dimensional geometry in random graphs., , , and . Random Struct. Algorithms, 49 (3): 503-532 (2016)The best of both worlds: stochastic and adversarial bandits, and . CoRR, (2012)Pure Exploration for Multi-Armed Bandit Problems, , and . CoRR, (2008)Parametrized Metrical Task Systems., and . CoRR, (2019)Multiple Identifications in Multi-Armed Bandits., , and . ICML (1), volume 28 of JMLR Workshop and Conference Proceedings, page 258-265. JMLR.org, (2013)Improved Path-length Regret Bounds for Bandits., , , and . COLT, volume 99 of Proceedings of Machine Learning Research, page 508-528. PMLR, (2019)Online Multiserver Convex Chasing and Optimization., , and . CoRR, (2020)Network size and weights size for memorization with two-layers neural networks, , , and . (2020)cite arxiv:2006.02855Comment: 27 pages.How to Trap a Gradient Flow., and . COLT, volume 125 of Proceedings of Machine Learning Research, page 940-960. PMLR, (2020)A Nearly-Linear Bound for Chasing Nested Convex Bodies., , , , and . SODA, page 117-122. SIAM, (2019)