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Aggression recognition using overlapping speech.

, and . ACII, page 299-304. IEEE Computer Society, (2017)

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Risk analysis of a video-surveillance system., and . CompSysTech, page 387-392. ACM, (2011)The INTERSPEECH 2021 Computational Paralinguistics Challenge: COVID-19 Cough, COVID-19 Speech, Escalation & Primates., , , , , , , , , and 14 other author(s). Interspeech, page 431-435. ISCA, (2021)Re-framing engagement for applied games: A conceptual framework., , , and . Entertain. Comput., (2022)Affective Computing for Mental Wellbeing: Challenges, Opportunities, and Promising Synergies., , , , , , and . ACIIW, page 1-2. IEEE, (2023)Aggression Detection in Speech Using Sensor and Semantic Information., , and . TSD, volume 7499 of Lecture Notes in Computer Science, page 665-672. Springer, (2012)Automatic Audio-Visual Fusion for Aggression Detection Using Meta-information., , and . AVSS, page 19-24. IEEE Computer Society, (2012)Aggression recognition using overlapping speech., and . ACII, page 299-304. IEEE Computer Society, (2017)Incorporating the Theory of Attention in Applied Game Design., , , , and . ICEC, volume 13477 of Lecture Notes in Computer Science, page 200-213. Springer, (2022)EmoReSp: an online emotion recognizer based on speech., , and . CompSysTech, page 287-292. ACM, (2010)Editorial: Multimodal interaction technologies for mental well-being., , and . Frontiers Comput. Sci., (2024)