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Ancient Olympia as a Three Dimensional Museum Experience., и . ICHIM (2), стр. 333-340. Archives & Museum Informatics, Pittsburgh, PA, USA, (2001)Towards immersive generosity: The need for a novel framework to explore large audiovisual archives through embodied experiences in immersive environments., , , и . CoRR, (2023)Towards Immersive Generosity: The Need for a Novel Framework to Explore Large Audiovisual Archives through Embodied Experiences in Immersive Environments., , , и . Presence Teleoperators Virtual Environ., (декабря 2021)Cultural Data Sculpting: Omnispatial Visualization for Cultural Datasets., , и . IV, стр. 570-579. IEEE Computer Society, (2011)Ontology-Mediated Cultural Contact Detection Through Motion and Style in Southern Chinese Martial Arts(extended abstract)., , , , и . SWODCH, том 2949 из CEUR Workshop Proceedings, CEUR-WS.org, (2021)Sailing on the Silicon Sea - The Design of a Virtual Maritime Museum.. Arch. Mus. Informatics, 12 (1): 17-38 (1998)UNMAKEABLELOVE: gaming technologies for the cybernetic theatre Re-Actor., и . Advances in Computer Entertainment Technology, том 422 из ACM International Conference Proceeding Series, стр. 362-365. ACM, (2009)The Irreducible Ensemble: Place-Hampi.. VSMM, том 4820 из Lecture Notes in Computer Science, стр. 58-72. Springer, (2007)Omnidirectional 3D Visualization for the Analysis of a Large-Scale Corpus: Tripitaka Koreana., , , и . Culture and Computing, стр. 27-32. IEEE Computer Society, (2011)Dramaturgies of PLACE: evaluation, embodiment and performance in PLACE-Hampi., , и . Advances in Computer Entertainment Technology, том 422 из ACM International Conference Proceeding Series, стр. 249-256. ACM, (2009)