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Graphic designers' quest for the right music., и . CHINZ, том 254 из ACM International Conference Proceeding Series, стр. 33-40. ACM, (2007)Fostering Smart Energy Applications., , и . INTERACT (4), том 9299 из Lecture Notes in Computer Science, стр. 657-658. Springer, (2015)Comedy in the Ludonarrative of Video Games., и . ICEC, том 11112 из Lecture Notes in Computer Science, стр. 115-126. Springer, (2018)Task-based Quantitative Evaluation of the Concordance Mosaic Visualization., , и . IV, стр. 123-129. IEEE, (2022)Creating Visual Tools to Support Human-Centered Design Methods., и . IV, стр. 496-501. IEEE, (2020)Focus and Context Awareness Visualization Techniques for 3D Modelling Tasks Using Multi-layered Displays., , и . IV, стр. 183-188. IEEE Computer Society, (2015)Lecture Capture Using Large Interactive Display Systems., , , , , , , , и . ICCE, стр. 143-147. IEEE Computer Society, (2002)Bare-hand 3D gesture input to interactive systems., , и . CHINZ, том 158 из ACM International Conference Proceeding Series, стр. 25-32. ACM, (2006)DeepDocument: use of a multi-layered display to provide context awareness in text editing., , , и . AVI, стр. 235-239. ACM Press, (2004)Managing Personal Health and Well-being by Integrating Data Streams using Interactive Visualizations., и . AVI, стр. 90:1-90:3. ACM, (2024)