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Effects of a Game-Facilitated Curriculum on Technical Knowledge and Skill Development.

, , and . ISAGA, volume 8264 of Lecture Notes in Computer Science, page 93-101. Springer, (2013)

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The other city - Designing a serious game for crisis training in close protection., , and . ISCRAM, Simon Fraser University, Vancouver, Canada, (2012)Virtual Reality Games for Children with ADHD in Formal Education., and . ISAGA, volume 13219 of Lecture Notes in Computer Science, page 211-220. Springer, (2021)Weit weg und doch nah dran - Wie ein Transport-Unternehmen das lebenslange Lernen fördert., and . DeLFI, volume P-169 of LNI, page 9-20. GI, (2010)The Role of Serious Gaming in Assisting Humanitarian Operations., , and . Int. J. Inf. Syst. Crisis Response Manag., 11 (1): 20-34 (2019)Improving Organizational Learning Through Networked Learning., , and . Wissensmanagement, volume P-145 of LNI, page 22-31. GI, (2009)Far Away Yet Close: The Learning Strategy of a Transport Company., , and . ICWL, volume 5686 of Lecture Notes in Computer Science, page 126-129. Springer, (2009)Cross-Reality Gaming: Comparing Competition and Collaboration in an Asymmetric Gaming Experience., , , , , and . VRST, page 4:1-4:10. ACM, (2023)Effects of a Game-Facilitated Curriculum on Technical Knowledge and Skill Development., , and . ISAGA, volume 8264 of Lecture Notes in Computer Science, page 93-101. Springer, (2013)Social Mechanisms to Motivate Learning with Remote Experiments - Design Choices to Foster Online Peer-based Learning., and . CSEDU (2), page 183-188. SciTePress, (2011)Feasibility of Training Elite Athletes for Improving their Mental Imagery Ability Using Virtual Reality., , , , , , , and . VR Workshops, page 642-643. IEEE, (2022)