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Feasting on Participatory Methodologies for Regenerative Food Transitions.

, , , and . PDC (2), page 210-214. ACM, (2022)

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Dress and Ange: coercing the address of highly personal body-centric issues., and . Personal and Ubiquitous Computing, 8 (3-4): 264-273 (2004)Narrative Physicalization: Supporting Interactive Engagement With Personal Data., , and . IEEE Computer Graphics and Applications, 41 (1): 74-86 (2021)Doing things backwards: the OWL project., and . OZCHI, volume 411 of ACM International Conference Proceeding Series, page 357-360. ACM, (2009)Overcoming Reserve - Supporting Professional Appropriation of Interactive Costumes., , and . Conference on Designing Interactive Systems, page 2189-2200. ACM, (2020)Disrupting (More-than-) Human-Food Interaction: Experimental Design, Tangibles and Food-Tech Futures., , , and . Conference on Designing Interactive Systems, page 993-1004. ACM, (2020)The OWL bodyprops fitting sessions., and . PDC, page 271-272. ACM, (2010)Exploring Aesthetic Enhancement of Wearable Technologies for Deaf Women., and . Conference on Designing Interactive Systems, page 201-213. ACM, (2018)PDFi: participatory design fiction with vulnerable users., , and . NordiCHI, page 819-831. ACM, (2018)Move to design/design to move: a conversation about designing for the body., , and . Interactions, 18 (4): 22-27 (2011)PKI: crafting critical design., , and . Conference on Designing Interactive Systems, page 365-374. ACM, (2014)