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Evaluating 3D Visual Fatigue Induced by VR Headset Using EEG and Self-attention CNN., , and . VR Workshops, page 784-785. IEEE, (2022)Performance analysis and alternative proposals for DTMB system., , , and . IWCMC, page 216-220. IEEE, (2015)Mixed Reality Office System Based on Maslow's Hierarchy of Needs: Towards the Long-Term Immersion in Virtual Environments., , , , , , and . ISMAR, page 224-235. IEEE, (2019)Study on Comfort Prediction of Stereoscopic Images Based on Improved Saliency Detection., , , and . IGTA, volume 875 of Communications in Computer and Information Science, page 451-460. Springer, (2018)Remote Sensing Image Fusion Technology Based on DSP., , , , , , , and . IGARSS, page 3359-3362. IEEE, (2022)A Fault Diganosis Method Based on Bispectrum-LPP and PNN., , , , , and . DSA, page 98-102. IEEE, (2017)Adding seemingly uninformative labels helps in low data regimes., , , , , , , , , and 1 other author(s). ICML, volume 119 of Proceedings of Machine Learning Research, page 6775-6784. PMLR, (2020)Implementation and Evaluation of Touch-based Interaction Using Electrovibration Haptic Feedback in Virtual Environments., , , , and . VR, page 239-247. IEEE, (2020)Analyzing the Usability of Gesture Interaction in Virtual Driving System., , , and . VR, page 1277-1278. IEEE, (2019)Building AR-based Optical Experiment Applications in a VR Course., , and . VR, page 1225-1226. IEEE, (2019)