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Culturally Sustaining Pedagogies in CS: Modern K12 Outreach and its Adaptability in a Global Crisis.

, , , , , and . RESPECT, page 1-5. IEEE, (2021)

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SocialCueSwitch: Towards Customizable Accessibility by Representing Social Cues in Multiple Senses., , , , , , , and . CHI Extended Abstracts, page 295:1-295:7. ACM, (2024)Investigating Use Cases of AI-Powered Scene Description Applications for Blind and Low Vision People., , , and . CoRR, (2024)Culturally Sustaining Pedagogies in CS: Modern K12 Outreach and its Adaptability in a Global Crisis., , , , , and . RESPECT, page 1-5. IEEE, (2021)An AI Guide to Enhance Accessibility of Social Virtual Reality for Blind People., , , , and . ASSETS, page 130:1-130:5. ACM, (2024)Exploring the Accessibility of Social Virtual Reality for People with ADHD and Autism: Preliminary Insights., , , , , , and . ASSETS, page 107:1-107:5. ACM, (2024)Model AI Assignments 2022., , , , , , , , , and 3 other author(s). AAAI, page 12863-12864. AAAI Press, (2022)"The Guide Has Your Back": Exploring How Sighted Guides Can Enhance Accessibility in Social Virtual Reality for Blind and Low Vision People., , , , , and . ASSETS, page 38:1-38:14. ACM, (2023)Making Avatar Gaze Accessible for Blind and Low Vision People in Virtual Reality: Preliminary Insights., , and . ISMAR-Adjunct, page 701-705. IEEE, (2023)VR Accessibility in Distance Adult Education., , , , , , , , , and 1 other author(s). INTERACT (4), volume 14145 of Lecture Notes in Computer Science, page 685-691. Springer, (2023)Investigating Use Cases of AI-Powered Scene Description Applications for Blind and Low Vision People., , , and . CHI, page 901:1-901:21. ACM, (2024)