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Innovation in the age of virtual reality through organizing international student competition., , , , , и . SIGGRAPH Asia Symposium on Education, стр. 8:1-8:3. ACM, (2015)RoboGamer: development of robotic tv game player using haptic interface and GPU image recognition., , и . Advances in Computer Entertainment Technology, стр. 5. ACM, (2005)Gamification and construction of virtual field museum by using augmented reality game "Ingress"., , , и . VRIC, стр. 4:1-4:4. ACM, (2015)Avatar Driven VR Society Trends in Japan., , , и . VR Workshops, стр. 497-503. IEEE, (2020)Simultaneous Socio-Spatial Shared Signage., , , и . ICAT-EGVE (Posters and Demos), стр. 25-26. Eurographics Association, (2016)Evaluation of time-shifted emotion through shared emoji reactions in a video watching experience., , и . CW, стр. 110-113. IEEE, (2022)Glassless augmented display for public Signage., , , и . VRIC, стр. 8. ACM, (2016)Real Baby - Real Family: Holdable tangible baby VR., , , , , , и . VRIC, стр. 4:1-4:4. ACM, (2017)MasQueRade: Onsite QR Code based VR Experience Evaluation System using Sanitary Mask., , , , , и . VRIC, стр. 25:1-25:3. ACM, (2018)Web3D Distance live workshop for children in Mozilla Hubs., , и . Web3D, стр. 27:1-27:2. ACM, (2020)