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Building a Metaverse for All: Opportunities and Challenges for Future Inclusive and Accessible Virtual Environments.

, , , , , , and . CHI Extended Abstracts, page 459:1-459:5. ACM, (2024)

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Towards an Inclusive and Accessible Metaverse., , , , , , and . CHI Extended Abstracts, page 370:1-370:5. ACM, (2023)The Impact of Hyperconnectedness on Urban HCI: Challenges and Opportunities., , and . OZCHI, page 480-484. ACM, (2019)Interior Media Architecture: Using Social Media as a Tool for Data Informed Design Solutions., , and . MAB, page 28-37. ACM, (2023)Designing Participation for the Digital Fringe: Workshop., , , , , and . C&T, page 321-324. ACM, (2017)Situated interfaces for engaging citizens on the go., , , , , and . Interactions, 23 (1): 40-45 (2016)The Digital Fringe and Social Participation through Interaction Design., , , , and . J. Community Informatics, (2018)Designing for self-representation: selfies, engagement and situated technologies., and . OZCHI, page 248-256. ACM, (2017)Designing Smart for Sustainable Communities: Reflecting on the Role of HCI for Addressing the Sustainable Development Goals., , , , , and . OZCHI, page 12-15. ACM, (2019)Designing Smart for Sustainable and Resilient Communities: The Role of Participatory Design in Addressing the UN Sustainable Development Goals., , , , , and . PDC (2), page 223-226. ACM, (2022)Exploring Participatory Design in Urban Community Gardens., , and . MAB, page 102-107. ACM, (2023)