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Cognitive Multi-Character Systems for Interactive Entertainment, and . 2000 Spring Symposium on Artificial Intelligence and Interactive Entertainment, AAAI, (2000)Cognitive modeling for games and animation.. Commun. ACM, 43 (7): 40-48 (2000)Making them behave., and . SIGGRAPH Visual Proceedings, page 166. ACM, (1997)Making them behave: cognitive models for computer animation.. University of Toronto, Canada, (1998)AI for Games and Animation :A Cognitive Modeling Approach. K Peters, Ltd, (1999)