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Machine Learning Introduces New Perspectives to Data Agency in K - 12 Computing Education., , , , , and . FIE, page 1-8. IEEE, (2020)Mapping students' temporal pathways in a computational thinking escape room., , , , , , and . FLAIEC, volume 3383 of CEUR Workshop Proceedings, page 77-88. CEUR-WS.org, (2022)Reward Types in Popular Recreational and Educational Mobile Games., , , , and . IEEE Access, (2023)Interacting By Drawing: Introducing Machine Learning Ideas to Children at a K-9 Science Fair., , , , , , and . CHI Extended Abstracts, page 16:1-16:5. ACM, (2022)Teaching Machine Learning in K-12 Computing Education: Potential and Pitfalls., , , , , , and . CoRR, (2021)Escape Room Game for CT Learning Activities in the Primary School., , , , , , , , , and 3 other author(s). Koli Calling, page 9:1-9:5. ACM, (2020)Exploring the Dynamics of Scaffolding in K-12 ML/AI Education: Insights from a Machine Learning Workshop., , , and . ICALT, page 210-212. IEEE, (2024)Generation AI: Participatory Machine Learning Co-Design Projects with K-9 Students in Finland., , , , , and . ITiCSE (2), page 657. ACM, (2023)Machine learning for middle-schoolers: Children as designers of machine-learning apps., , , , , and . FIE, page 1-9. IEEE, (2020)Can ChatGPT Match the Experts? A Feedback Comparison for Serious Game Development., , , , and . Int. J. Serious Games, 11 (2): 87-106 (2024)