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Effects of Field of View on Balance in an Immersive Environment.

, , , , and . VR, page 235-240. IEEE Computer Society, (2001)

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NanoAR: mobile AR application with microscopic interaction., , and . SIGGRAPH Posters, page 73. ACM, (2012)Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR., , and . ISMAR, page 193-202. IEEE Computer Society, (2008)Subtle cueing for visual search in head-tracked head worn displays., , , , and . ISMAR, page 271-272. IEEE Computer Society, (2013)Effects of Field of View on Balance in an Immersive Environment., , , , and . VR, page 235-240. IEEE Computer Society, (2001)A low-cost motion tracker and its error analysis., , , , , , and . ICRA, page 311-316. IEEE, (2008)Culture and Communication in the Philippine Aviation Industry., , and . HCI (13), volume 4562 of Lecture Notes in Computer Science, page 806-813. Springer, (2007)Emerging Issues in Doing Cross-Cultural Research in Multicultural and Multilingual Societies., and . HCI (10), volume 4559 of Lecture Notes in Computer Science, page 65-73. Springer, (2007)Social life logging: can we describe our own personal experience by using collective intelligence?, , and . APCHI, page 41-50. ACM, (2012)Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-Playing Games (MMORPGS)., , , and . ICEC, volume 4161 of Lecture Notes in Computer Science, page 262-267. Springer, (2006)Confucius Computer: bridging intergenerational communication through illogical and cultural computing., , , , , , , and . Virtual Real., 15 (4): 249-265 (2011)