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An intentional AI for hanabi., , and . CIG, page 68-75. IEEE, (2017)Eliminating the Impossible: A Procedurally Generated Murder Mystery., , and . AIIDE Workshops, volume 2282 of CEUR Workshop Proceedings, CEUR-WS.org, (2018)A Study of AI Agent Commitment in One Night Ultimate Werewolf with Human Players., and . AIIDE, page 139-145. AAAI Press, (2019)Practical Specification of Belief Manipulation in Games., and . AIIDE, page 30-36. AAAI Press, (2017)Plotter: Operationalizing the Master Book of All Plots., , , and . INT/SBG@AIIDE, volume WS-15-22 of AAAI Workshops, page 30-33. AAAI Press, (2015)Observer Rules for Box-Split Grammars., and . AIIDE, page 195-202. AAAI Press, (2023)Intentional Agents for Epistemic Games.. AIIDE, page 280-282. AAAI Press, (2017)Deck Archetype Prediction in Hearthstone., and . FDG, page 61:1-61:11. ACM, (2020)dAIrector: Automatic Story Beat Generation through Knowledge Synthesis., and . INT/WICED@AIIDE, volume 2321 of CEUR Workshop Proceedings, CEUR-WS.org, (2018)I See What You See: Integrating Eye Tracking into Hanabi Playing Agents., , and . AIIDE Workshops, volume 2282 of CEUR Workshop Proceedings, CEUR-WS.org, (2018)