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Improving video game project scope decisions with data: An analysis of achievements and game completion rates., and . Entertain. Comput., (2019)Omnidirectional Haptic Stimulation System via Pneumatic Actuators for Presence Presentation., , and . Sensors, 23 (2): 584 (January 2023)A Study on Scale Construction of Adjective Pairs for Evaluating Audiovisual Effects in Video Games., , , and . HCI (18), volume 12779 of Lecture Notes in Computer Science, page 278-291. Springer, (2021)Leather texture generation considering sulci flow., , , and . SIGGRAPH Posters, page 17. ACM, (2007)Sketch-based City Generation Using Procedural Modeling and Generative Model., , , and . CW, page 163-164. IEEE, (2022)Stochastic modeling of immersed rigid-body dynamics., and . SIGGRAPH ASIA Technical Briefs, page 12:1-12:4. ACM, (2013)Procedural modeling of multiple rocks piled on flat ground., and . SIGGRAPH ASIA (Posters), page 35:1-35:2. ACM, (2010)Edit-Based Font Search., and . MMM (1), volume 9516 of Lecture Notes in Computer Science, page 550-561. Springer, (2016)A study on gender-kansei of three-dimensional geometric shapes., , , , and . Int. J. Biom., 4 (4): 388-405 (2012)Emerging Approaches in CG Education Aimed at Enhancing Visual Communication Skills through Reverse Engineering., and . SIGGRAPH Educator's Forum, page 5. ACM, (2024)