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Appraisal for a Character-Based Story-World., и . IVA, том 3661 из Lecture Notes in Computer Science, стр. 495-496. Springer, (2005)What Governs Autonomous Actors., и . CA, стр. 1-10. IEEE Computer Society, (1995)A serious game to treat childhood obesity., , , , и . SeGAH, стр. 1-6. IEEE Computer Society, (2016)The Invisible Person - Advanced Interaction Using an Embedded Interface., , , , и . IPT/EGVE, стр. 29-37. Eurographics Association, (2003)Grounding Emotions in Adaptive Systems: Volume Ii., и . Cybern. Syst., 32 (6): 581-583 (2001)Design Pattern Canvas: Towards Co-Creation of Unified Serious Game Design Patterns., , и . VS-GAMES, стр. 1-2. IEEE, (2014)Personalities for Synthetic Actors: Current Issues and Some Perspectives., и . Creating Personalities for Synthetic Actors, том 1195 из Lecture Notes in Computer Science, стр. 209-218. Springer, (1997)Personalities for Synthetic Actors: A Bibliography.. Creating Personalities for Synthetic Actors, том 1195 из Lecture Notes in Computer Science, стр. 219-243. Springer, (1997)Emotion Models for Situated Normative Systems?.. DEON, том 4048 из Lecture Notes in Computer Science, стр. 6-7. Springer, (2006)Features of Emotional Planning in Software Agents., , и . Decision Theory and Multi-Agent Planning, том 482 из CISM courses and lectures : International Centre for Mechanical Sciences, Springer, (2006)