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Insights from the aphasia project: designing technology for and with people who have aphasia.

, , , , , , , and . CUU, page 112-118. ACM, (2003)

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Designing for Relational Maintenance: New Directions for AAC Research., , , and . CHI, page 602:1-602:15. ACM, (2022)Surfacing the Voices of People with Dementia: Strategies for Effective Inclusion of Proxy Stakeholders in Qualitative Research., and . CHI, page 374:1-374:13. ACM, (2021)Insights from the aphasia project: designing technology for and with people who have aphasia., , , , , , , and . CUU, page 112-118. ACM, (2003)Improving viewing of webpages for users with assistive needs: insights into offline testing., , , and . WI/IAT, page 153-160. IEEE, (2020)TableTalk Poker: an online social gaming environment for seniors., , , and . Future Play, page 98-104. ACM, (2010)Comparing Touchscreen and Mouse Input Performance by People With and Without Upper Body Motor Impairments., , , , and . CHI, page 6056-6061. ACM, (2017)Slipping and drifting: using older users to uncover pen-based target acquisition difficulties., and . ASSETS, page 11-18. ACM, (2007)Information practices and user interfaces: Student use of an iOS application in special education., , , and . Educ. Inf. Technol., 21 (5): 1433-1456 (2016)Steadied-bubbles: combining techniques to address pen-based pointing errors for younger and older adults., and . CHI, page 1125-1134. ACM, (2010)The participatory design of a sound and image enhanced daily planner for people with aphasia., , , and . CHI, page 407-414. ACM, (2004)