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Seeing the faces is so important - Experiences from online team meetings on commercial virtual reality platforms.

, , , , , , and . Frontiers Virtual Real., (2022)

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Examining Design Choices of Questionnaires in VR User Studies., , , , , , , and . CHI, page 1-21. ACM, (2020)Triggermuscle: Exploring Weight Perception for Virtual Reality Through Adaptive Trigger Resistance in a Haptic VR Controller., , , and . Frontiers Virtual Real., (2021)VRisbee: How Hand Visibility Impacts Throwing Accuracy and Experience in Virtual Reality., , , , and . CHI Extended Abstracts, page 314:1-314:7. ACM, (2023)Haptic Fidelity Framework: Defining the Factors of Realistic Haptic Feedback for Virtual Reality., , , , and . CHI, page 431:1-431:17. ACM, (2022)Unraveling the fidelity of virtual reality interactions: effects of realism in object manipulation and embodiment.. University of Bremen, Germany, (2024)Multi-Agent Voice Assistants: An Investigation of User Experience., , , , and . MUM, page 98-107. ACM, (2021)Smells Like Team Spirit: Investigating the Player Experience with Multiple Interlocutors in a VR Game., , , , and . CHI PLAY (Companion), page 408-412. ACM, (2020)May I Interrupt? Diverging Opinions on Proactive Smart Speakers., , , , and . CUI, page 34:1-34:10. ACM, (2021)Understanding Circumstances for Desirable Proactive Behaviour of Voice Assistants: The Proactivity Dilemma., , , , , , and . CUI, page 3:1-3:14. ACM, (2022)An Evaluation of Visual Embodiment for Voice Assistants on Smart Displays., , , , and . CUI, page 16:1-16:11. ACM, (2021)