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Towards Social Companions in Augmented Reality: Vision and Challenges.. HCI (25), volume 13326 of Lecture Notes in Computer Science, page 304-319. Springer, (2022)A Software Toolkit for Web-Based Virtual Environments Based on a Shared Database., , and . ICWI, page 691-698. IADIS, (2004)Measuring stress and cognitive load effects on the perceived quality of a multimodal dialogue system, , , and . Proceedings 7th International Conference on Methods and Techniques in Behavioral Research: Measuring Behavior 2010, Eindhoven, page 453--455. Wageningen, Noldus Information Technology, (August 2010)Experiencing BCI Control in a Popular Computer Game., , , , and . IEEE Trans. Comput. Intell. AI Games, 5 (2): 176-184 (2013)Report on the 2013 Affective Computing and Intelligent Interaction Conference (ACII 2013)., and . AI Mag., 34 (4): 9- (2013)Human-Centred Intelligent Human-Computer Interaction (HCI$^2$): How Far Are we from Attaining it?, , , and . Autonomous and Adaptive Communications Systems, 1 (2): 168-187 (2008)CAM: A Collaborative Object Memory System, , and . Proceedings of MobileHCI '10: 12th International Conference on Human Computer Interaction with Mobile Devices and Services, Lisbon, Portugal, page 415-416. (2010)Dialogues for Embodied Agents in Virtual Environments., and . Natural Language Processing, volume 1835 of Lecture Notes in Computer Science, page 358-369. Springer, (2000)On the Parsing of LL-Regular Grammars.. MFCS, volume 45 of Lecture Notes in Computer Science, page 446-452. Springer, (1976)SCHISMA: A Natural Language Accessible Theatre Information and Booking System., , , , , , and . NLDB, AFCET, (1995)