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Game Level Clustering and Generation Using Gaussian Mixture VAEs.

, , and . AIIDE, page 137-143. AAAI Press, (2020)

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Speaker Characteristics Guided Speech Synthesis., , and . IJCNN, page 1-8. IEEE, (2022)Mining Firm-level Uncertainty in Stock Market: A Text Mining Approach., , , and . PACIS, page 218. (2023)PMP-Swin: Multi-Scale Patch Message Passing Swin Transformer for Retinal Disease Classification., , , , , , and . CoRR, (2023)Conditional Level Generation and Game Blending., , and . AIIDE Workshops, volume 2862 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Game Level Clustering and Generation Using Gaussian Mixture VAEs., , and . AIIDE, page 137-143. AAAI Press, (2020)PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback., , , , , , , , , and 5 other author(s). CHI, page 676:1-676:14. ACM, (2021)Inferring Emotion from Large-scale Internet Voice Data: A Semi-supervised Curriculum Augmentation based Deep Learning Approach., , , , , , , , , and . AAAI, page 6039-6047. AAAI Press, (2021)Research on high precision magnetic suspension positioning platform., , , , , , and . ROBIO, page 1605-1611. IEEE, (2017)Design and Implementation of a Disambiguity Framework for Smart Voice Controlled Devices., , , , and . IJCAI, page 6536-6538. ijcai.org, (2019)More Than Simply Masking: Exploring Pre-training Strategies for Symbolic Music Understanding., , , and . ICMR, page 540-544. ACM, (2023)