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Listen to Others, Listen to Yourself: Combining Feedback Review and Reflection to Improve Iterative Design.

, , , and . Creativity & Cognition, page 158-170. ACM, (2017)

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The efficacy of prototyping under time constraints., , and . Creativity & Cognition, page 165-174. ACM, (2009)From in the Class or in the Wild?: Peers Provide Better Design Feedback Than External Crowds., , , , , and . CHI, page 5580-5591. ACM, (2017)Toward Collaborative Ideation at Scale: Leveraging Ideas from Others to Generate More Creative and Diverse Ideas., , , and . CSCW, page 937-945. ACM, (2015)Improving Crowd Innovation with Expert Facilitation., , and . CSCW, page 1221-1233. ACM, (2016)How Features of a Civic Design Competition Influences the Collective Understanding of a Problem., , and . PACMHCI, 2 (CSCW): 120:1-120:25 (2018)Investigating the Solution Space of an Open-Ended Educational Game Using Conceptual Feature Extraction., , , , , and . EDM, page 51-58. International Educational Data Mining Society, (2013)Exploring Privacy and Accuracy Trade-Offs in Crowdsourced Behavioral Video Coding., , , , , and . CHI, page 1945-1954. ACM, (2015)CommunityCrit: Inviting the Public to Improve and Evaluate Urban Design Ideas through Micro-Activities., , , , and . CHI, page 195. ACM, (2018)Reviewing versus doing: learning and performance in crowd assessment., , , and . CSCW, page 1445-1455. ACM, (2014)The Idea Machine: LLM-based Expansion, Rewriting, Combination, and Suggestion of Ideas., , , and . Creativity & Cognition, page 623-627. ACM, (2022)