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Why girls go pink: Game character identification and game-players' motivations.

, , , and . Comput. Hum. Behav., 29 (6): 2640-2649 (2013)

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Appeal of Playing Online First Person Shooter Games., and . Cyberpsychology Behav. Soc. Netw., 10 (1): 133-136 (2007)To persevere is to save the world: exploring expertise in gaming., , and . Fun and Games, page 116-125. ACM, (2010)Gaming at a LAN event: the social context of playing video games., and . New Media Soc., 7 (3): 333-355 (2005)The Players' Experience of Immersion in Persuasive Games., and . Int. J. Serious Games, 5 (4): 63-79 (2018)Playing The Sims2: an exploration of gender differences in players' motivations and patterns of play., , and . New Media Soc., 12 (2): 235-251 (2010)Review Article: The paratextual pleasures of reading about playing video games.. New Media Soc., 10 (5): 793-801 (2008)Playing in School or at Home? An Exploration of the Effects of Context on Educational Game Experience, , , and . Electronic Journal of e-Learning, 10 (2): 199-208 (2012)Why girls go pink: Game character identification and game-players' motivations., , , and . Comput. Hum. Behav., 29 (6): 2640-2649 (2013)Procedural Arguments of Persuasive Games: An Elaboration Likelihood Perspective., , , and . J. Media Psychol. Theor. Methods Appl., 33 (2): 49-59 (April 2021)Framing and praising Allah on YouTube: Exploring user-created videos about Islam and the motivations for producing them., and . New Media Soc., 15 (4): 482-500 (2013)