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Initial work on development of an open Streaming Media Standard for Field of Light Displays (SMFoLD)., , , , , and . SD&A, page 1-8. Society for Imaging Science and Technology, (2018)EZ: An efficient, charge conserving current deposition algorithm for electromagnetic particle-in-cell simulations., , , , , , , , , and 6 other author(s). Comput. Phys. Commun., (October 2023)A Hybrid Reinforcement Learning and Cellular Automata Model for Crowd Simulation on the GPU., and . CARLA, volume 979 of Communications in Computer and Information Science, page 59-74. Springer, (2018)High Performance Adaptive Physics Refinement to Enable Large-Scale Tracking of Cancer Cell Trajectory., , , , , , , , , and 3 other author(s). CLUSTER, page 230-242. IEEE, (2022)A Parallel Solver for Markov Decision Process in Crowd Simulations., and . MICAI (Special Sessions), page 107-116. IEEE Computer Society, (2015)Art applications for crowds., , , , and . Knowledge Eng. Review, 23 (4): 399-412 (2008)Generación de grandes multitudes animadas y variadas en el GPU., , , , , and . Computación y Sistemas, (2013)Proteome-scale Deployment of Protein Structure Prediction Workflows on the Summit Supercomputer., , , , , , and . IPDPS Workshops, page 206-215. IEEE, (2022)Mobilizing Social Media Data: Reflections of a Researcher Mediating between Data and Organization., , , , and . CHI, page 866:1-866:19. ACM, (2023)Hardware-Agnostic Interactive Exascale In Situ Visualization of Particle-In-Cell Simulations., , , , , , , , , and 8 other author(s). PASC, page 9:1-9:14. ACM, (2023)