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Evaluation of User's Physical Experience in Full Body Interactive Games.

, and . HAID, volume 5763 of Lecture Notes in Computer Science, page 145-154. Springer, (2009)

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Other publications of authors with the same name

How to address group dynamics in virtual worlds., , and . AI Soc., 20 (3): 351-371 (2006)Evaluation of User's Physical Experience in Full Body Interactive Games., and . HAID, volume 5763 of Lecture Notes in Computer Science, page 145-154. Springer, (2009)