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SwarmFidget: Exploring Programmable Actuated Fidgeting with Swarm Robots.

, , , and . UIST, page 120:1-120:15. ACM, (2023)

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An Intelligent Educational Platform for Training Spatial Visualization Skills., , and . IUI Companion, page 61:1-61:2. ACM, (2018)Performance comparison of MPEG-4 scalable and non-scalable video streaming., , and . ICIP (3), page 577. IEEE, (2001)THUHCSI in MediaEval 2017 Emotional Impact of Movies Task., , , and . MediaEval, volume 1984 of CEUR Workshop Proceedings, CEUR-WS.org, (2017)Effects of a Co-Located Robot and Anthropomorphism on Human Motivation and Emotion across Personality and Gender., , , and . RO-MAN, page 155-162. IEEE, (2022)Supporting Spatial Skill Learning with Gesture-Based Embodied Design., , , , and . IUI, page 67-71. ACM, (2018)A Wavelet-Based Multiresolution Regularized Least Squares Reconstruction Approach for Optical Tomography., , , , and . IEEE Trans. Med. Imaging, 16 (2): 210-217 (1997)Studying Interest During a Pandemic: : A Case Study of Evaluating Interest of Young Children Through a Tangible Learning Game., , and . IDC, page 604-610. ACM, (2022)SwarmFidget: Exploring Programmable Actuated Fidgeting with Swarm Robots., , , , , , and . UIST (Adjunct Volume), page 93:1-93:4. ACM, (2023)Cubicle: An Adaptive Educational Gaming Platform for Training Spatial Visualization Skills., , , , , , , and . IUI, page 91-101. ACM, (2018)SwarmFidget: Exploring Programmable Actuated Fidgeting with Swarm Robots., , , and . UIST, page 120:1-120:15. ACM, (2023)