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Fingertips-based gesture recognition for interaction., and . VRCAI, page 347. ACM, (2012)Order-Aware Generative Modeling Using the 3D-Craft Dataset., , , , , , , , , and 4 other author(s). ICCV, page 1764-1773. IEEE, (2019)HiT: Hierarchical Transformer with Momentum Contrast for Video-Text Retrieval., , , , , and . ICCV, page 11895-11905. IEEE, (2021)Multiview Pseudo-Labeling for Semi-supervised Learning from Video., , , and . ICCV, page 7189-7199. IEEE, (2021)Going Deeper into First-Person Activity Recognition., , and . CVPR, page 1894-1903. IEEE Computer Society, (2016)Efficient K-Shot Learning With Regularized Deep Networks., , , and . AAAI, page 4382-4389. AAAI Press, (2018)On the Importance of Asymmetry for Siamese Representation Learning., , , , and . CVPR, page 16549-16558. IEEE, (2022)Beyond Short Clips: End-to-End Video-Level Learning With Collaborative Memories., , , , and . CVPR, page 7567-7576. Computer Vision Foundation / IEEE, (2021)Castling-ViT: Compressing Self-Attention via Switching Towards Linear-Angular Attention at Vision Transformer Inference., , , , , , , and . CVPR, page 14431-14442. IEEE, (2023)Improved Baselines with Momentum Contrastive Learning, , , and . (2020)cite arxiv:2003.04297Comment: Tech report, 2 pages + references.