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Human-Computer Negotiation in Three-Player Market Settings.

, , , и . ECAI, том 263 из Frontiers in Artificial Intelligence and Applications, стр. 417-422. IOS Press, (2014)

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Другие публикации лиц с тем же именем

Human-Computer Negotiation in Three-Player Market Settings., , , и . ECAI, том 263 из Frontiers in Artificial Intelligence and Applications, стр. 417-422. IOS Press, (2014)A Study of Human Behavior in Online Voting., , и . AAMAS, стр. 665-673. ACM, (2015)A New Paradigm for the Study of Corruption in Different Cultures., , , , , и . SBP, том 8393 из Lecture Notes in Computer Science, стр. 261-268. Springer, (2014)Plan Recognition in Virtual Laboratories., и . IJCAI, стр. 2392-2397. IJCAI/AAAI, (2011)Sequencing educational content in classrooms using Bayesian knowledge tracing., , и . LAK, стр. 354-363. ACM, (2016)Intervention Strategies for Increasing Engagement in Crowdsourcing: Platform, Predictions, and Experiments., , , , , и . IJCAI, стр. 3861-3867. IJCAI/AAAI Press, (2016)An Agent Design for Repeated Negotiation and Information Revelation with People., , и . AAAI, стр. 789-795. AAAI Press, (2013)A new Workflow for Human-AI Collaboration in Citizen Science., , , , , и . GoodIT, стр. 89-95. ACM, (2022)Interactive Event Visualization of Students' Activities Using ELEs.. AIED, том 7926 из Lecture Notes in Computer Science, стр. 938-939. Springer, (2013)Plan Recognition and Visualization in Exploratory Learning Environments., и . ACM Trans. Interact. Intell. Syst., 3 (3): 16:1-16:23 (2013)