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Practical logarithmic rasterization for low-error shadow maps., , , и . Graphics Hardware, стр. 17-24. Eurographics Association, (2007)Detail-preserving paint modeling for 3D brushes., , , и . NPAR, стр. 27-34. ACM, (2010)Surface distance maps., , , , и . Graphics Interface, том 234 из ACM International Conference Proceeding Series, стр. 35-42. ACM Press, (2007)Interactive 3D distance field computation using linear factorization., , , и . SI3D, стр. 117-124. ACM, (2006)Interactive geometric computations using graphics processors.. SIGGRAPH Courses, стр. 88. ACM, (2005)Fast scan algorithms on graphics processors., , , , и . ICS, стр. 205-213. ACM, (2008)Fast and Reliable Collision Culling Using Graphics Hardware., , и . IEEE Trans. Vis. Comput. Graph., 12 (2): 143-154 (2006)CC Shadow Volumes., , , и . Rendering Techniques, стр. 197-206. Eurographics Association, (2004)Predictive and Adaptive Failure Mitigation to Avert Production Cloud VM Interruptions., , , , , , , , , и 3 other автор(ы). OSDI, стр. 1155-1170. USENIX Association, (2020)Challenges and Opportunities in Many-Core Computing., , и . Proc. IEEE, 96 (5): 808-815 (2008)