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Real-Time Visualizations of Gigapixel Texture Data Sets Using HTML5., , , , and . MMM, volume 7131 of Lecture Notes in Computer Science, page 621-623. Springer, (2012)Hybrid Path Planning for Massive Crowd Simulation on the GPU., , , , , and . MIG, volume 7060 of Lecture Notes in Computer Science, page 304-315. Springer, (2011)Parallel deblocking filtering in H.264/AVC using multiple CPUs and GPUs., , , , , and . ACM Multimedia, page 1013-1016. ACM, (2012)Combining Texture Streaming and Run-Time Generation., , , , and . Eurographics (Posters), page 3-4. Eurographics Association, (2012)Texture-size-independent address translation for virtual texturing., , , , and . SIGGRAPH Posters, page 33. ACM, (2012)Motion Compensation and Reconstruction of H.264/AVC Video Bitstreams using the GPU., , , and . WIAMIS, page 69. IEEE Computer Society, (2007)Ultra High Definition video decoding with Motion JPEG XR using the GPU., , , , , and . ICIP, page 377-380. IEEE, (2011)Infinitex: An interactive editing system for the production of large texture data sets., , , , , , , , and . Comput. Graph., 34 (6): 643-654 (2010)Multiview Video Coding Using Video Game Context Information., , , , , , and . ICME Workshops, page 1-6. IEEE Computer Society, (2012)How Contact Layers Control Shunting Losses from Pinholes in Thin-Film Solar Cells, , , , , , , , and . The Journal of Physical Chemistry C, 122 (48): 27263--27272 (November 2018)